Someday v0.10
By Jojogape

WARNING: THERE ARE FLASHING LIGHTS AT SOME POINTS. IF YOU THINK YOU MAY BE SENSITIVE TO THESE, FOR YOUR OWN SAFETY, PLEASE REFRAIN FROM PLAYING.

Also contains small-medium amounts of blood, horror, partial nudity and loud noises.

You are free to use all content in this game as you want, though credit is appreciated. This means you can upload gameplays, screenshots, and make fanart.

Translations to other languages are allowed.

Update Log (contains spoilers):

~0.10~

- Moved to the official, legal version of RPG Maker 2003
- New gameplay element added: crystals
- Fixed several bugs at the Lake
- Renamed some tracks to prevent reading errors in some computers
- New, clean method for changing menu type
- Fixed a gravity bug in Zapnef's sixth level
- Fixed a teleporting bug at the Bar
- Several sprite tweaks and corrections
- Made Fog World teleporters more visible by popular demand
- Added more detail to the Data World
- Added some leprechaun magic to the Forest
- New Sprites shown when drinking
- New background for the Internet world with an overall cleaner look
- Added two new menu schemes and changed some previous desktop backgrounds
- Purple Polka-Dot World is (hopefully) less painful to walk through
- Tweaked test chambers 9, 10, 16 and 17 to make the testing experience more enjoyable
- Changed some backgrounds
- Endings 1 and 3 are slightly different
- Final version!

~0.09~

- TWO NEW ENDINGS IMPLEMENTED, making a total of THREE, to access the new endings you have to give all effects to a certain NPC and go through the endgame
- New look for the Doodle effect, to avoid visibility problems
- Fixed a bug causing Itsuki's chair to appear double when he is sitting on it
- Added a small animation to the loading screen in ZApNeF
- Added a document crediting the authors of every song, in the Music folder
- 3 new levels in ZApNeF. With a total of 9 levels, it's now complete
- 2 new feats, making a total of 32
- %

~0.08~

- FIRST ENDING IMPLEMENTED, to watch it you must collect all 24 effects and exit Itsuki's room
[The game is NOT complete though, two new endings will be added in v0.09]
- Fixed minor bugs in the Subway
- Fixed several bugs in ZApNeF
- Stars no longer shimmer in the space world to avoid indexing errors; background image and music revamped, old space world theme is now bonustrack4
- Added a flight event (good luck finding it)
- Dialogue boxes are semitransparent now
- New feats message now displays the current and total amount of feats
- Reprogrammed the entire computer world to make inclusion of new menu schemes easier
- Gave the Purple Polka-Dot World's textures a very needed revamp
- Added two new menu schemes
- 3 new levels in ZApNeF, making a total of 6 at the moment
- 1 new effect, making a total of 24
- 2 new feats, making a total of 30 (more may or may not be added later)

~0.07~

- Itsuki has a chair now
- Minigame added: ZApNeF. It's a platformer made by Itsuki himself. You can play it on the computer. Three levels available, out of nine
- Added more detail to the TV effect's animation
- Connecting area added: The Subway. It connects four worlds with a new one, plus two that will be added in the next version
- Added extremely important thing to the debug room
- Stars now shimmer in the space world
- The Candle holder effect now doesn't work underwater, getting out of the water lights up the candle again
- 1 new effect, making a total of 23 at the moment
- 4 new feats, making a total of 28 at the moment

~0.06~

- Updated instructions
- Return to the Nexus sequence slightly modified
- Effects can now be unequipped by pressing 3
- Compressed one of the songs to mp3 format
- Optimized programming in some areas to prevent lag
- 1 new effect, making a total of 22 at the moment
- 3 new feats, making a total of 24

~0.05~

- Updated instructions, improved visibility and fixed font
- Updated title screen and theme
- Minor graphic updates
- Renamed all the BGM_### files
- Current money is shown when Itsuki buys a drink
- 1 new effect, making a total of 21 at the moment (without instructions)
- 3 new feats, making a total of 21
- (Bugfix) Fixed tiny bug in the Decision Path where dark purple tiles would look black

~0.04~

- Orange path in the purple polka-dot world is completely operative now
- File size of some songs reduced
- Dead end in a certain world now contains a random event
- Instructions are shown again (they didn't show in 0.03b, my apologies)
- Fixed glitch occurring when pressing 9 while a message is shown
- Rave event added
- Itsuki shakes his head when trying to go outside
- Fixed jump spots in the forest
- NPCs now can't access teleporting spots
- 1 new effect, making a total of 20 at the moment (without instructions)
- 4 new feats, making a total of 18

~0.03~

- Many sub-locations are now available
- Hexagons are now slower, but now nothing will stop them from getting you
- Random power cuts may occur in Itsuki's apartment, preventing you from saving. These should disappear by dreaming again
- Blue menu scheme visibility issues fixed, two new menu schemes added
- Save menu theme now changes according to the menu scheme
- Second playground in school is now accessible
- Fixed music transition at the tree path
- 3 new effects, making a total of 19 at the moment
- Drink shops added; these drinks increase Itsuki's health in 1 HP
- Feats implemented: you can get these by accessing certain areas or triggering events, there are 14 feats in this version
- Orange path in the purple polka-dot world is temporarily inaccessible to prevent dead ends
- Fixed behavior of some effects in the glitch world
- Event programming optimized in some areas to prevent lagging
- Fixed glitch in the wake up code
- Fixed general glitch occurring when entering a door and using the Clockworker effect at the same time
- Fixed glitch occurring when breaking a box and then pressing 9 to wake up

~0.02~

- Fixed passability bugs at the school
- Many sub-locations are now available
- Brightness reduced globally
- Graphics upgraded in some areas
- New event added
- Several deeper locations are now accessible
- 6 new effects, making a total of 16 at the moment
	 These include a return to nexus effect
	 Unlike in Yume Nikki it activates by pressing 1
- Instructions added
- Doodle and TV effects relocated
- Added several NPCs in some worlds
- Checkpoint system implemented - interacting with a checkpoint will bring you back to it when you are catched by a chaser unless you wake up
- Mazes made a bit easier to navigate by popular demand
- Minor music and volume tweaks
- Fixed bug where the main menu would open when it shouldn't during Itsuki's "already awake" animation
- New blue menu scheme available, change menu schemes at the PC world

~0.01~

- New look for Itsuki and all his effects, and a new faceset showing a close-up of his shirt
- First fullscreen event
- 5 new effects, making a total of 10 at the moment
- Internet world and Neon world are now accessible
- NPCs now react to some effects
- Data world is now somewhat easier to navigate
- Alphanumeric world is now smaller, with more landmarks
- PC World can now be "shut down" at any moment using the button in the lower left corner, taking you to the Nexus
- New chasers, unlike the Hexagons they are always active unless you use the TV effect and turn it on
- Hexagons now only turn lunatic with certain effects, not just interacting
- Doodle world is now less monotone
- system2c.png is not needed anymore
- Pressing a key is no longer needed to exit the loading screen
- Ads may appear at the Internet world



Thanks for their contributions:
Emoto - Music, graphics
Lautenor - Music
Rindre - Music
Yume Nikki Espaa, MHD DevChannel, Dev Diary, Tumblr, deviantART, Indie Somniac - Help and support
Captain Soraking, Doodle, Eloy, Emoto, Lautenor, M-256, Rindre - Betatesting

Special thanks to Kikiyama for making Yume Nikki